Tag Archives: accessibility

The Promise of Automonous Vehicles | An autonomous people mover on the street in front of a park | The ITKAN circuit tree logo in the bottom third

November 2020 Meeting – The Promise of Autonomous Vehicles

for the November 12 meeting.

Join us as ITKAN closes out the year by looking to the future with an exploration of the promise of Autonomous Vehicles! We’ve got two great speakers for the evening. 

Sheryl Gross-Glaser was the founding director of the National Center for Applied Transit Technology (N-CATT) and has expertise in the development of AV and its application to urban environments and public transit systems. Carol Tyson is the Government Affairs Liaison for the Disability Rights Education and Defense Fund (DREDF) and former Director for Disability Policy with United Spinal Association. She is a respected voice nationally for equity and accessibility across all modes of developing transportation including AV. 

We’ll explore the following lanes in AV development, accessibility, and application…

  • Where we are with AVs with legislation, pilots, and operations.
  • What do we mean by accessibility for AVs? Differentiating the possible – but unlikely – from the impossible.
  • The work within the disability community and with OEMs, tech companies, government agencies and others to advocate for accessible AVs. 

Join us for this stimulating conversation on the future of transportation!

Thu, November 12, 2020
5:00 PM – 7:00 PM CDT



August 2018 Meeting – Gaming and Accessibility

Register for the August 9th meeting.

In August’s ITKAN meeting a panel of ITKAN members will present and lead us in discussions on the intersection of gaming, accessibilty, and development.

For many people video games are just another form of entertainment. However, they have increasingly become a bigger part of our culture, a way to socialize and even a means of escape. Games can be therapeutic and even help with pain management. It has been historically challenging for people with disabilities to play video games whether they are on a computer or a console. In addition, as video games become ever more complex through the use of sophisticated controllers and more reliance on audio these challenges for people with disabilities increase. It has recently been revealed that Microsoft will release an accessible Xbox controller, and many gamers with auditory and vision disabilities advocate for greater inclusion. So, join us as Steve Luker, Bill O’Connor, and Orlando Herrera present and lead us in discussions about gaming and accessibility.

August 9, 2018
5-7:00 p.m.

Aon Tower
Microsoft Technology Center
200 E Randolph Street, 2nd floor
Chicago, IL 60601

Passion starts with ITKAN, and StopGap shows how passion works.

Recently, I came across an article about Luke Anderson and StopGap, an organization in Toronto that is based around raising awareness  of accessibility issues to local businesses.

Luke Anderson, speaking at the Canadian Urban Institute forum in November 2011.

You might think that StopGap was an initiative of an aggressive disability advocacy organization or well-oiled city government, but in fact it’s the concept of passionate 12 and 13 year olds. Coupled with the support of grassroots educators and area professionals, StopGap is making a big difference in overall accessibility.

After reading this great story, I immediately made connections to our efforts within ITKAN. Our mission is to strengthen our members’ professional technology network, expand their knowledge base in developing IT applications and tools, and better prepare them for a career in this exciting and demanding field. We are a passionate and engaged membership – and we’re always looking to grow!

Throughout 2013 we’re exploring four Megatrends in technology at ITKAN. We’ve begun with mobile which we’ll continue covering in February and March. We will explore social media, big data and cloud computing respectively through the balance of year.

Come join us to find out more to gain insights and career-impacting knowledge in technology Megatrends!.